Projects‎ > ‎Enigma‎ > ‎

Roadmap

0.1.0
Client Connects to Server

0.2.0
Authentication (Login)

0.3.0
Character Creation (Actually save to database)

0.4.0
Character Selection (Actually load from database)

0.5.0
Movement(Player can move around)

0.6.0
Chat(Players can chat using world chat, broadcast, and whisper.)

0.7.0
Party(Players can form parties and use party chat.)

0.8.0
Guilds(Players can form guilds and use guild chat. Also Guilds are saved in the database.)

0.9.0
Voice Chat(Players can talk to other players on the same map.)

0.10.0
Stats Added(Base stats will be present so they can be used for validation.)

0.11.0
NPC(Players can see and talk to NPCs.)

0.12.0
Items(Add a few basic items including a sword of some sort.)

0.13.0
Quest(Players can pickup and complete quests from NPCs.)

0.14.0
Validation(Make sure all server social/movement validation is there.)

0.15.0
Social Release (make sure all social functions are working correctly)

0.16.0
Skills(Some basic skills will be implemented also skills will level.)

0.17.0
Monster(Monsters will spawn.)

0.18.0
Encounter Molding (Make spawn's more form fit to the players in the area.)

0.19.0
Real Monster AI (Make them able to attack back and do it well.)

0.20.0
Combat Validation(Make sure all server combat validation is there.)

0.21.0
Combat Release (make sure all combat functions are working correctly)

0.22.0
Add Player vs Player(Duels one on one in a normal map)

0.23.0
Add Party vs Party(Groups pulled into special instance to compete)

0.23.0
Add Guild vs Guild (Guilds pulled into special instance to compete)

0.24.0
PvP Release (make sure all PvP functions are working correctly)

0.25.0
Port Client/Server to Haiku

0.26.0
Port Client/Server to GNU/Linux

0.27.0
Port Client/Server to Mac OS X

0.28.0
Port Client/Server to BSD

0.29.0
Port Client/Server to Open Solaris

0.30.0
Release Candidate(Functionality freeze.)

1.0.0
Stable and reasonably complete (Bug fixes only)
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